They are very easy to calculate and incorporate anyway. For instance, I believe from observation that the damage of the i-th ally at k-th level is basedamage(i) * 1.1^k.Īny bonuses gained from special abilities are of no particular interest. I believe the formulas are pretty simple. 33-3.), and the higher level and sub-level (L/SL) are, the more HP enemies have.) infinitely with each consisting of 5 sub-levels (e.g. Bosses are stronger and have a 30 second time limit. ![]() (A short reminder: An opponent is defined by its HP only. ![]() Keep going and going, and before long you can spend your money on tools to make clicking more efficient. With each click you create money to buy new and top upgrades. They go well with Minecraft or RPG style games. Every time you click, a counter goes up by one.
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